"If you go home and game, it'd be best for you to think about a life in the gaming industry. If you go home and watch films and appreciate the cinematography then you'd probably be best going into film/TV animation". (Paraphrased)
Now this rather simplistic and shallow statement rang true with me for a while. My spare time is pretty much full of gaming. I game when I'm bored, i game when i should be working, i game when i should be sleeping i just always game.
So without even thinking logically about it and the reason i got into animation i switched my views to game animation. It was like an on/off switch. Now i look back i think it was a rather stupid thing to do. Yes i like games, but could i see myself animating for games?....
2nd year digital animation consisted of me creating 2 games. A take on space invaders and a take on Pong. The problem was all i was doing was re-spriting an already free-source code. So i never actually had any input in the game apart from the aesthetics, which it turns out i really wasn't happy with. That was the first reason my mind began to fall back into place, the second was doing the work for Lauren, i enjoyed the idea of making something mine and falling back into the Flintstones frame of mind, even if I'm asked to work on a cartoon that's been running a while i can add my own style to an already renown model. (That said it didn't work on Dexter's Lab which is stupidly amounts of ugly nowadays).
I guess what I'm trying to say is that the 2nd year has swayed me back into my original frame of thought. I want to be a children's animator and i want to be able to tell my kids "I worked on that show". Most games are forgettable but animation seems to stick around longer.
Maybe it's my own ego...Who knows.


